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Mechanical

Projectile height at a given time

Height of a launched object during its upward flight, with no air resistance.

Ref
MEC-10
Rev
v1
Field
Mechanical
Result
y [m]

Up is positive, uniform gravity, no air resistance. The launch velocity resolves into ux = v₀cosθ and uy = v₀sinθ. The calculator gives y on the way up (t not beyond the apex time uy/g).

Horizontal motion is steady; vertical motion is slowed by gravity, so the path is a parabola.

Calculator

Solve for
m
m/s
5300
°
585
s
0.110
m
0100
  • Horizontal distance x − x₀34.47 m
  • Vertical velocity4.574 m/s

What drives the result

Each variable is moved across its typical range while the others stay at the values above. The longest bar is the key driver.

Height (m) current value 19.39 m
tTime since launchKey driver
−29620.4
v₀Launch speed
−4.71280
y₀Launch height
17.9118
θLaunch angle
−5.6135.3
  • The apex is reached when the vertical velocity is zero, at t = uy/g.
  • Air resistance, ignored here, reduces both range and height for real projectiles.
Chart data as tables

Ranked variables

VariableTypical rangeLowest resultHighest resultSwing (m)Local stepChange in result
t Time since launch0.1 to 10 s−29620.4316.4+10%+2.97 %
v₀ Launch speed5 to 300 m/s−4.712279.7284.4+10%+14.9 %
y₀ Launch height0 to 100 m17.89117.9100+10%+0.773 %
θ Launch angle5 to 85 °−5.6135.340.91+10%+12 %

Sweep of Time since launch

Time since launch (s)Height (m)
0.13.379
1.33818.52
2.57518.64
3.8133.748
5.05−26.16
6.287−71.1
7.525−131
8.762−206
10−296

Sweep one variable

Height (m)Hover, touch, or use the arrow keys on the chart
−300−200−1000 246810 Time since launch (s) now 19.39

Variables and how each one contributes

y

Height

Result · m

What the equation gives you. Everything else feeds it.

v₀

Launch speed

m/s · typical 5 to 300

Speed at launch. Raises the height through the vertical component.

θ

Launch angle

° · typical 5 to 85

Angle above the horizontal. A steeper angle gives a larger vertical component.

t

Time since launch

s · typical 0.1 to 10

Time since launch (up to the apex). Height rises with time until the apex.

y₀

Launch height

m · typical 0 to 100

Height of the launch point. Adds directly.

Worked example with the values above

  1. Vertical launch component: uy = 30 sin 40° = 19.28 m/s.
  2. Rise: uyt − ½gt² = 28.93 − 11.03 = 17.89 m.
  3. y = y₀ + rise = 19.39 m.

Assumptions and limits

  • Uniform gravity.
  • No air resistance or spin.

Common mistakes

  • Using degrees in a calculator set to radians.
  • Taking g as positive when up is positive.

Statistics and uncertainty

Angle errors matter more at steep angles; a 1° error at 40° changes the height by about 3%.

Where it is used

  • Trajectory and clearance checks.
  • Launch tests and ballistic estimates.

Maths you need

  • Resolving vectors: sin and cos components
  • Constant acceleration: s = ut + ½at²

Related formulas

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